GSoC 2017: Sludge Engine Week 10
Week task conclusion
Since I didn’t have time to work on Sludge last week, I make this week the 10th week of GSoC Generally, this week is focused on bug tracking for the game Out Of Order. As the objectifying took longer than planned, we decided to back to it when we have time later and concentrate on bug fixing.
Again, thanks to my mentors _sev(Eugene Sandulenko), t0by(Tobia Tesan) and all scummvm team members that has helped me during this week.
To make a brief conclusion about what we have achieved for this week :
What’s for next week: Bug fixing & Lightmap & Parallax
Tasks for next week :
And for the week after the next, we will focus on making the decoder for multi-track sounds