GSoC Week 6

GSoC 2017: Sludge Engine Week 6

Week task conclusion

Generally, this 6th week of GSoC project was good: the first mid-term evaluation has been validated and Robin’s Rescue is playable on ScummVM (still having some bugs to fix, though).

Again, thanks to my mentors _sev(Eugene Sandulenko), t0by(Tobia Tesan) and all scummvm team members that has helped me on bug fixing during this week.

To make a brief conclusion about what we have and have not achieved for this week :

 

Tasks completed:

  1. Load headless png files : flag to skip signature check + modify image loader
  2. FIx bugs related to loading background after loading zbuffer
  3. Other minor bug fixes …

 

To resolve later:

  1. There is still a problem with game’s timer, which is slower than expected
  2. Characters’ animation are very slow as well
  3. The text color is not 100% right

What’s for next week: Save & Load System

Tasks for next week :

  1. Clear the rest of issues in Robin’s Rescue
  2. Get save & load system up

Some findings about sludge

Sludge engine use headless png files (without 8 byte signature) for sprites.

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