GSoC Week 4

GSoC 2017: Sludge Engine Week 4

Week task conclusion

Generally, this 3rd week of GSoC project was good: the input works and we are able to reallly “play” the game. Bugs are cleared for the game demo Verb Coins now and there are only z-Buffer stuff left to get it fully work.

Again, thanks to my mentors _sev(Eugene Sandulenko), t0by(Tobia Tesan) and all scummvm team members that has helped me on input and bug fixes during this week.

  

To make a brief conclusion about what we have and have not achieved for this week :

Tasks completed:

  1. game input
  2. freeze/unfreeze scene
  3. Add character interaction
  4. object inventory = dark screen effect + paste image to background

To resolve later:

  1. When setting opacity for transparent surface blitting, we need to modify the second parameter of TS_ARGB() instead of the first one, which is strange. Related line

What’s for next week: z-Buffer Image & new game

Tasks for next week :

  1. Get Z-Buffer up: it is used for different areas of a scene which can obscure character graphics, such as foreground silhouettes, doorframes and furniture.
  2. Add game fallback detection
  3. Add game Robin’s rescue and test

Some findings about sludge

Sludge input

Sludge input is using common sdl input functions

Freeze and unfreeze game scene

In sludge, whenever a dialog, reaction menu is popped up, the scene get frozen. The principle is that they make a screenshot of every thing on the background and copy interactive elements to a temporary variable and set them to null. Then, when we unfreeze, we restore them all.

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